

- #Flightgear airports buildings not showing up how to#
- #Flightgear airports buildings not showing up install#
- #Flightgear airports buildings not showing up update#
- #Flightgear airports buildings not showing up simulator#
- #Flightgear airports buildings not showing up download#
#Flightgear airports buildings not showing up download#
#Flightgear airports buildings not showing up install#
#Flightgear airports buildings not showing up how to#
Here, we cover how to get the models into the Windows Objects do not works is because they have more than 32767 vertices, which Objects to a format suitable for FlightGear.Ģ003man, 2003honor, centercampl, centercamp2. We extended a bgl converted for Pretty Poly Editor
#Flightgear airports buildings not showing up simulator#
The Microsoft Flight Simulator Models are in.
#Flightgear airports buildings not showing up update#
There is currently no mechanism to update those files or, as I suggested in the past, send a nav and apt update* with the TerraSync tile as with models and other stuff.Īnd as you mentioned, it would require somebody with the appropriate skills, and preferably with prior knowledge of the FG TerraSync process. I'm pointing out the reason why airports cannot be updated. Tdammers wrote in Tue 1:10 pm:The core of the issue is that FlightGear is a volunteer project, so work gets done if and only if someone with the required skills has a strong enough need or desire to do it. tdammers Posts: 381 Joined: Wed 10:35 am Callsign: NL256 IRC name: nl256 OpenStreetMap data may also just be entirely absent, in which case you get just the groundnet (taxiways, runways, aprons), but no buildings.Īnd sometimes, airport groundnet data and terrain elevation data do not agree, and you will find parts of your airport sitting below ground.Īll of that can be fixed manually, and in many cases, people have done that - but again, this is volunteer work, and people usually do it because they want to use the airport in question themselves, not because they want to attract users or achieve "representation" or whatever. For example, sometimes the XPlane airport data that was available when the scenery was generated wasn't as good, and we get just a very basic groundnet, without proper taxi lines or anything, like MVY (Martha's Vineyard): From these sources, a bare minimum default scenery can be generated automatically, and in many cases, the result of this, while not looking great, is enough to make an airport flyable.įor example, Tacoma Narrows (KTIW) turns out pretty good using just the autogenerated stuff:īut of course "garbage in, garbage out" applies, and the data that went into the default autogenerated scenery is not equally good everywhere. The core of the issue is that FlightGear is a volunteer project, so work gets done if and only if someone with the required skills has a strong enough need or desire to do it.įor scenery, FG relies on various data sources: the XPlane scenery gateway for airport layouts, various data sources for elevation and terrain data, OpenStreetMap for roads and buildings, and a set of AIRAC navigation data from 2013. Avionyx Posts: 489 Joined: Mon 3:07 pm Location: EGMD Callsign: G-AVYX Version: 2020.4 OS: Manjaro If there are easy to use tools out there that can fix this I'd be more than happy to turn my hand to it but in previous years I've always failed at scenery generation. I'm sure in previous years I've flown into OMDB particularly and it been fine. These 3 are quite important airports in the region and probably likely to be a big cause of people from that area perhaps not adopting FG as readily as they otherwise would. Taxiways covered in terrain, airport buildings buried and in some cases runways with patches of terrain through them so they can't be used without causing a crash into the terrain. I was wondering if there was a list of unusable airports anywhere that was maintained?īeen trying to do some flying around the Persian Gulf and so far all 3 of the airports I have tried: Kuwait International, Abu Dhabi and Dubai have all been either entirely unusable or at least in part.
